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Hunger Dungeon Activation Code [pack]

Updated: Mar 1, 2020





















































About This Game "Hunger Dungeon" is a 1-6 player round-based Multiplayer Online Battle Arena game.Enter a cutthroat arena with more than 12 heroes including the Dwarf Forgemaster, Octo Pirate, Princess Ranger, and the Demonic Knight!Compete in absolute chaos in Free-for-All or group up and take on other players in classic Team Deathmatch.Mix and match Spell Scrolls and equipment between rounds to optimize your build (like a MOBA).Utilize positive and negative status effects to your advantage!Or...for those wishing for a greater challenge. Recruit up to 3 other players to take on Dragon Mode, facing off against one of three powerful element dragons for exclusive rewards! Goblin Profiteer Collecting Gold increases damage dealt Collides with opponents head-on Octo Pirate Leaves a trail of poisonous Dirty Water Fires a Death Cannon Princess Ranger Conceals in the terrain Sets traps to immobilize enemies Element Fuse Temporarily reduces cooldown of Spell Scrolls Increased Mana regeneration 2D top-down battle style - with a pixel-art aestheticFree-to-play - four free players available each week, in-game currency to earn permanent Hero unlocksUp to 6 player online matches - Free-for-All and Team DeathmatchA roster of distinctive characters - each with unique skills and effects30+ Spell Scrolls - fireballs, lightning bolts, and ice bombs devastate your opponents 40+ items to equip - turn the tide with unique magical equipment with various effects40+ stages to explore - battle in lush forests, painful volcanoes, or frozen tundras 7aa9394dea Title: Hunger DungeonGenre: Action, Free to Play, IndieDeveloper:Buka Game StudioPublisher:Buka Game StudioRelease Date: 6 Dec, 2016 Hunger Dungeon Activation Code [pack] awful gameplay, chaotic characters and fighting. Worst of all for a multiplayer game THERE IS NO ONE PLAYING THIS GAME! How can you join a game if there's no one to join?. From my experience of the game playing as "Elemental Flux" for one game:Nobody playsThe bots are terribleThe gameplay is slow and clunky, hunger feature is out of place for this genre, difficult to tell whats going on due to bad \/ lack of feedback mechanics and finally the item and scroll system is so flawed, it is similar to if dota 2 or league of legends locked most of the items in the store behind account level walls and in the out-of-game store (the one where you buy characters and skins, which by the way are very reasonably priced, maybe even too much so, being $1 each) which seems to be a way of draining your in-game earnt currency (similar to the runes system of league of legends). If you play against another player who has played more of the game (not that anyone is playing) you are at a HUGE disadvantage as they would have numerous items and scrolls that you cannot buy and have no clue what they do.Which reminds me that on the menus the descriptions of each character is so bare bones, no numbers or anything are shown, the character descriptions on this page are about as detailed as they get for this game.Such a small game, which such a small following will likely die rather than become anything of worth.. Needs some work... Last time it took me a while to understand the mechanics of the game.. This game is great to play casually during free time. If more people would sit down and play it I think it would very quickly become popular (Atleast until battlerite comes out...If it's good). Overall more stages and game modes need to be added for more people to be stay intrested.. this is the game i looking for !! Pixel Graphic with fighting rpg deathmatch game !! a lot of character with unique abilities and different style to play .. love the system , need a lot of improvment !! need a lot of scroll,equipment, and item .. the Dragon Mode is "impossible" i know this mode still new but this mode is what i was looking for too !! need a lot of balancing and buff ... Really love the game !! For you who is an old school gamer and looking for multiplayer deathmatch rpg i REALLY RECOMMEND this game ! (y). It is a video game.You can play from a (Currently) limited cast. Most of the characters are kind of bland, but the ones that stand out to me are "Ninja Cat that is extremly pathetic and hard to play" and "Fat Goblin Merchant that is also extremly pathetic and hard to play." There is also an Octo Pirate, some sort of Mech, a Samurai, a Orc Knight, some sort of Elemental Flux... Anyway, the game sometimes descripts itself as an MOBA, but it isn't really. It is just weird. But, since it is early in development, I will give it the benefit of the doubt and say it is decent.. This game is quite cool good gameplaygreat pixel artbut the only problem is the game is deadno one play itand i dont know why :"|. As the trailer states, "Nobody" plays the game.. over all a good game Even champion cats will be cats: Just added some expression to cats when you're watching the results of a Grand Prix. I think this is much funnier than just a plain results screen!. Shadow of the Black Dragon Supersonic Tank Cats The Skillful update is live!: Hello everyone! This update is BIG!Let's not waste time, here's the changelog:Added new track: Misty Peaks Added new track: Iceberg Base Added new battle arena: Icy Slide New character: Kot New character: Calico (Guest star from Combustion) New battle mode: Points (5 and 10 points versions) New battle mode: Timer (Score points before the timer ends) New battle mode: Survival (the last standing wins!) Added delete saved game button in the options menu There's now a drift challenge mission for each track Cups now need to be unlocked by beating the previous cup (at least bronze) Tracks are now only unlocked if their respective cups are unlocked Characters are now unlocked in random order with points awarded at the end of races Added emergency respawn system: If any character gets stuck in a wall without moving for three seconds while trying to advance, they'll respawn as if they had fallen off the track Made spinning blades weapon to have higher reach Made so that drift missions are lost if you fall off the track Improved motion blur quality Added cursor moving sound to mission icons Tweaked minimap positioning in several tracks to not cut off icons at the borders Fixed a bug that could ocassionally throw a console message in the title screen Fixed a bug that would make translation of mission names always result in "Park Cleaning" in the results screen Fixed a bug in which after failing a mission under certain circumstances, it would become impossible to win it unless exited and reentered from the menu Fixed a bug that would make the track selection menu require double button input to start in roam mode Fixed a bug that occassionally would shuffle the resuts screen names Fixed a bug that would make cats show landing effect infinitely on the cup results screen Fixed a bug that would make the cats minimap icon show in 3D in the cup results screen Fixed a bug that would cause the player to respawn at the start of the track in time attack mode Fixed a bug that would cause incorrect respawn in a specific part of Laser FactoryHave fun!. "The Bowl" Update is live!: Hello to everyone! After weeks of hard work, I'm proud to present you the first big update to Supersonic Tank Cats! The "Bowl" update, which comes with a new short-and-fast track, a new mechanic to make comebacks more likely and exciting, and tons of quality-of-life improvements. Without further ado, here's the patch notes:New track: The Bowl!Added the supermode system!Added credits to title screenAdded small cooldown after shootingAdded the joystick triggers as alt for acceleration and backwards movementAdded "Brightness" to optionsAdded a button guide at first play and in the options menuDivided options menu in categoriesReduced bloom intensityChanged icon of homing missileResults menu is not responsive for the first 0.15 seconds after appearing so you won't accept an option by mistakeCapped boost gotten from going down slopes to 25% of max boostRevised grip mechanic so nobody slides for too much on ground and ramps work better at lower speedsMade electric balls weapon easier to use (bigger damage area and not bouncing off players)Changed the camera during countdown so you can see the track signFixed a bug that wouldn't allow to play free-roam in the Sugarfire Park trackWant to see more while the game updates? Here's a few screenshots of the new circuit, you can even spot the new "super weapon" in use in one of them!And finally, but not less important, here's what I wish I could have included in this update but will come in future ones:Rebindable controls (Currently working on it)Shared online Time Trial best timesA new arena and a new characterAs always, thanks for playing! Have fun!. The "Factory" update is now live!: Hello everyone!This update brings both a new track and a the new Treat Cup!Without further ado, here's the patch notes: Added new track: Laser Factory Added new Grand Prix cup: Treat Cup Added new missions, and a token race for each track Added goal line to minimap Changed track menu to use previews as icons Tweaked drifting to make it lose less speed Added field of view changes to boost Added a transition from preview to countdown Added dripping goo on borders of the Bowl track to better signal the track bounds Added corner stones to buildings in Sugarfire Park track Added traffic lights to Sugarfire Park track Changed number of laps of Token Race missions to 3 from 1 Increased hitbox of mission coins and tokens Reduced overall chance of emitting meows to half Reduced motion blur Re-centered labels in buttons Tweaked mission results UI Changed token race missions name to numbered format Made cup selection labels bigger Changed "Exit" on results screen to "Back" Fixed missing translations Fixed a bug that could prevent the use of weapons on rare ocasions Fixed a bug on mission mode Fixed typos in englishSee you in the next update! Have fun!. The "Sound Update" is now live!: Hello everyone! This update is smaller than the previous one, but important!This update comes with a complete revamp of the sound system so that you don't miss a single meow, even in split-screen multiplayer! Also adds Reina to the roster and a few cosmetic changes to the sceneries. Want a complete changelog?New character: ReinaReworked sound engine that fixes lots of sound-related bugs and improves performanceAdded "Meow" button (shift in keyboard)Added Reina portrait flags to the Royal Grounds trackAdded some posters and new signs to Sugarfire Park trackAdded Mao's Fusion Cuisine signs to Skyscraper heightway trackStay tuned for future updates, and HAVE FUN! Thanks!. The "Around the world" update is now live!: Hello everyone! This update comes with an often forgot about, but altogether important feature: multiple language support!Along with English, now the Spanish, German, Japanese and brazilian Portuguese languages are supported! If you can help translating the game to a different language, just let me know! :)Without ado, here's the complete change log: Added multiple language support Languages include English, Spanish, Brazilian Portuguese, German and Japanese Fixed a warning in the log related to the new sound system Added AI fixes to remove some "stuck spots" Slightly tweaked UI to accomodate translated termsSee you in the next update, that will be focused on in-game content!As always, have fun!. Next update preview: Thunder Heights!: Hello everybody! How are you? Over here I'm working hard on the next game update, featuring a new circuit: Thunder Heights! I'm working in adding two new characters too, and there will be, as always, tons of small fixes and reworkings.For now, remember to give me your opinions and ideas, so we can make this game better together.Thank you!. Meet Moona!: A kitty with glasses is just too much. Too much cute. Also she soots fireballs for good measure.I keep working hard on the next update which will fix a few problems, but will be mostly new content!Finally, I'd like to ask, what would YOU like to be included in the game in the next updates? Thanks and have fun!. The "Books" update is live!: Hello everybody! It's taken a while, but just in time for a spooky Halloween, we get the Dark Library arena map, along with the cutest fireball-shooting kitty, Moona!There are also tons of fixes and improvements, including rebindable controls for both keyboard and gamepad! Without further ado, here's the full change list:Added a new character: Moona!Added a new battle arena: The Great Library!Races and battles have now six participants instead of four, so they're more exciting!Slight modifications to character select menuMade regular difficulty the default one, and unlocked from the beggining on Grand Prix ModeDecreased "Super Weapon" time from ten seconds to sevenFixed expert difficulty mode to make lagging enemies thougherAdded more respawn areas in Cloudscraper Highway track to prevent getting stuck on other roofsFixed the Pawn's road respawn areasChanges in Sugarfire Park track: Made arcs in the park section wider Removed some bushes that were too near the track Removed the brown off-track ground that led to confusion Placed correctly a few oddly rotated benches Added some walls to prevent going off-track in the crossroads. New Soundtrack Revelealed: Sugarfire City Park: Hello everybody! Today we'll be showing off some more of the game's music: Here's the very catchy Sugarfire City Park track:https://youtu.be/o31X3-nkKBcThis track will be appearing in the Sugarfire City Park circuit. Check out for more news about the development of Supersonic Tank Cats!We will keep you updating news about our upcoming racing game!Thanks for reading!Molegato

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